Finding the design of Tyr's Temple was a long road. There were countless experiments into the look and a shifting level design to tackle as well as performance considerations to keep in mind. All of which lead us to a more reductive shape allowing the 3D to take advantage of tiling trims instead of heavy custom geometry. Cory our game director really wanted Tyr to be this showy ostentatious figure who has fallen from grace. This story needed to be told through the architecture so a once grand temple now stands flooded and in rune in the Lake of Nine.
Check out Abe Taraky and Jin Kim's work, they did a great job carrying the art direction set in these images through the rest of the temple:
https://www.artstation.com/jinkim
https://www.artstation.com/abe-taraky
Also a massive credit is to to Stephan Gaudette and Luciano Di Fede who built the level:
https://www.artstation.com/stephanegaudette
https://www.artstation.com/artwork/zE
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